Meta quest pro eye tracking unity

Meta quest pro eye tracking unity. Could be something else but there's my two cents ¯\_(ツ)_/¯ Let me know if any of y'all are able to get it working somehow! Eye tracking is getting INSANE! In this video I show the VR prototype created by talented @RealityMixer that uses the eye tracking technology on Quest Pro Jun 12, 2023 · For YouTuber ThrillSeeker, this downside seemed a little too rich. Provides an overview, instructions, FAQ, and other information about body tracking for Movement SDK for Unity. When the OpenXR bindings are supported, this sample and adapter will be unnecessary. Hand interaction works fine in my project, but eye tracking doesn't work. A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset. Daniel Stringer. Aug 29, 2017 · The issue is very easy to reproduce, just: - Create a new project with the URP template. MixedReality. It's just that Meta's engineers have chosen not to expose it. Learn Unity Games Engine & C# By Creating A VR Space Shooter. g. 3. (1) When Eye tracking and Natural expression are both ON: Eyelids and eye movement completely free . Quest pro feature game list: Red matter 2 - ETFR, LD The light brigade - ETFR*, LD Gods of Gravity - LD Demeo - LD*. Meta Verified. Multi Pass - Unity renders each eye independently by making two passes across the scene Oct 31, 2022 · Additionally, when starting the app with these settings the face permissions prompt will pop up but not the eye tracking prompt. We want to be able to track a real world object and apply a virtual object to it similar to how a Mobile MR app will track a QR code or AR Tag. Quest Pro in a build, eye tracking turned off in settings. Sep 27, 2023 · You know my gut feeling is that it's all there. To help you get started, let’s explore each addition in more detail. You can disable eye tracking at any time for both the headset and any apps that use this feature by toggling the feature off in Settings. This binding is not currently supported for Quest Except workrooms etc (using meta’s avatars), I don’t know of any other game actually implementing eye tracking in a meaningful way. WhatsApp Help Center. Meta Gaze Adapter: This sample provides an example to get eye tracking working with the Meta Quest Pro and the XRI Gaze Interactor. 15), which claims to have fixes regarding eye tracked foveated rendering. EyeTracking. I've been toying with the eye tracking on my Quest Pro in Unity. I have already set up eye tracking and enabled cloud backup, but I am having trouble with the actual data saving process. 849° (root mean square) for a visual field spanning 15° during head-free. Oct 13, 2022 · It could also be down to differences in the eye tracking tech – Meta’s is internal while Sony uses Tobii’s. Once you’ve logged into the mobile app, tap Menu then tap Devices. - Select the "Use per eye camera" option on the Asset Description; OculusEyeGazeInputAdapter: Script which creates an Eye Gaze input device and updates the device's state based on data from the Oculus OVRPlugin API. I am developing an experiment in unity where I need to track users' eye movements and record them in a file. I am developing a project on Unity, which requires me to implement Eye Tracking. However while I'm able to get hand tracking working over Oculus Link - the eye tracking fails to initialize even with permissions enabled. Enable Device for Development, Connect over USB cable. As I'm quite new to it, hoping to clear some doubts about how eye tracking works in this headset. Meta Quest Pro. OpenXR Toolkit Eye-tracked Foveated Rendering. Getting started with Meta Quest Pro. Add the Unity helper scripts. Reply. Utilize the hand tracking feature to use hands as input devices. 01-29-2024 08:09 AM. I've recently struggled with the eye-tracking function in Quest Pro. In Unity, check the Setup tool via Meta’s new virtual reality headset, Meta Quest Pro, introduces inward-facing eye sensors to facilitate better communication and comfort, enhanced expression and deeper immersion. This binding is not currently supported for Quest Pro. articles on new photogrammetry software or techniques. I've seen the list of apps confirmed working with OpenXR Toolkit's eye-tracked dynamic foveated rendering feature, but when it first got announced I also saw discussion by people experimenting with other apps. 2. Provides an overview and setup instructions for the Movement SDK for Unity and guides you to further topics in this developer guide. 0) is up to date. Currently, an additional provider is necessary to support the XRGazeInteractor for the Quest Pro. Using the Quest Pro’s color passthrough, the demo app displays the app grid from the Vision Pro introduction film. Jun 22, 2020 · Questions regarding the Eye tracking data measured in Quest Pro in Unity VR Development a week ago; Noisy pixelated glitch in the display in Unity VR Development a week ago; Quests 2 hand-tracking is not working in Unity editor, but working in build PCVR in Unity VR Development a week ago Dec 9, 2023 · When I first got my Quest Pro the eye/face tracking worked just fine, I could see it working in the avatar mirror. We've been using a PC to run the app due to limitations with standalone VR headsets. Ultimately, the Apple Vision Pro’s unique interface could be boiled down to three distinct features – Passthrough (the ability to see the world through your headset), Eye Tracking, and Hand Tracking and the $999 Meta Quest Pro had all those three features. So it wont help Pro users f. Mar 29, 2023 · Migrate that Skeletal Mesh into your project and put it in the OculusXRBodyTracking Component. Feb 8, 2023 · However, we're developing a fallback for devices without it, or it hasn't been authorized by the user, and the api doesn't seem to behave as expected. 1 or newer is required for Quest Pro support. From the manual, it says, " In order to drive the eye GameObject properly, this component requires a reference frame in world space orientation. Unity-Movement is a package that uses OpenXR’s tracking layer APIs to expose Meta Quest Pro’s Body Tracking (BT), Eye Tracking (ET), and Face Tracking (FT) capabilities. Hello Everyone !As promised, today I show you how to implement eye tracking in Unity with the Meta Quest Pro as well as how to create an eye Meta Quest Pro. Workplace Help Center. Quest3. Certain apps, games and experiences may be suitable for a more mature audience. Turning all options on and off. ETFR* = implemented but not enabled yet LD* = developer Nov 22, 2022 · Tried in some old project for Quest 2 (and with Quest 2) where everything was fine a few month ago. Connect the device with Quest Link-supported USB-C cable. Setting the reference frame in OVREyeGaze. The warning is as follows: Sep 13, 2022 · It seems Meta Avatars for Unreal will be release next year. 10f1 1. I discovered that the eye-tracking of Oculus Quest Pro cannot work in Unity. 40fc1 while trying to use the eye-tracking technique. 40fc1 while trying to use the eye-tracking technique by the up-to-date Oculus Integration. For hand/body tracking on Quest, the best solution to reach the most customers is the new OpenXR body tracking extension (returns articulated finger poses from hand tracking. Tap Menu, then tap Devices. Now in both the Face and Eye tracking Components under Oculus XR>Movement>Target Mesh Component Name, type in OculusXRBodyTracking. However, having it only accessible through Meta’s Oculus OpenXR extensions means there must be an OpenXR application using the Oculus runtime running somewhere. Public Test Channel on the oculus app is enabled and downloaded latest version. Meta-specific functionality like passthrough is limited at this time; you may use the OVR plugin/manager to enable those features, but you may see compatibility issues when using the Oculus proprietary plugins alongside MRTK3. Using VirtualDesktopXR (VDXR) with Virtual Desktop 04-23-2023 08:05 PM. I explain its features and how to use them 💛 Some meta devices (like the Meta Quest Pro) support eye tracking which can be used to improved the appearance of avatars in multi-user environments and make it possible to interact with the environment by looking. The Oculus XR Plugin version 3. I can get the eye tracking to work when building and deploying to Android, but it doesn't seem to work when running directly in the Unity Editor under Windows Standalone. To enable Eye tracking for your Meta Quest Pro headset: Navigate to Settings in VR. However, Meta has stated that they are working to add XR_EXT_hand_interaction support to Quest Pro as Dec 14, 2022 · Reply to my own post just to say the issue is basically fixed by enabling the developer mode in the Oculus mobile app (also as suggested by MVRK above; Sometimes it requires you to re-config your payment card information). 5 total hours43 lecturesBeginnerCurrent price: $89. We're currently working on making sure you can Hello Oculus Developers, I hope this message finds you well. 106. This is a community to share and discuss 3D photogrammetry modeling. And has the following tips. Supernova Technologies has just created a sideload able reproduction of the Apple Vision Pro’s eye-tracking interface. Nov 29, 2023 · Hello Unity Forum Community, I hope this message finds you well. To get reliable eye-tracking data, we need to calibrate the device for each participant individually. Meta Quest Pro is supported for Android The Quest Pro provides developers with both eye and face tracking data from a single, contained device, making it easy for native Quest developers to incorporate. OVRPlugin. Eye tracked Dynamic Foveated Rendering wouldn't be possible without more low level data (which is why it came to mind). Tap Headset Settings then tap Advanced Settings. Apr 18, 2023 · Hi all. I was using it in a Doctor's lobby while waiting for parents and it was incredible. Nov 7, 2022 · About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright #xreyetracking #metaquestpro Quick video demonstration showing how to do eye tracking in the real world with the Meta Quest Pro and SightLab VR. 追加直後のカメラ位置はおそらく高さ0の位置にいると思います。. 0 ・Unity 2021. Hello! I have a Meta Quest Pro pro device and am interested in using the eye tracking feature over Oculus Link on a Windows host machine while developing in Unity. この設定を変えることで Here's a demo of the face and eye tracking on Meta Quest Pro. 7 out of 5461 reviews5. Meta Quest 2 headset. 652° with a precision of 0. Feb 16, 2023 · My team is performing a study utilizing the Quest Pro eye tracking feature. Thing is, the eye tracking is still works on quest pro device. In all of my testings the vergence is nearly constant, regardless of whether I'm focusing on an object one inch or many feet away. This script can be placed in a scene with an XR Gaze Interactor to enable the gaze interactor to work with the Meta Quest Pro eye tracking. Even demo scene for tracking is not working (everything shrinks to the floors). It will give you tools to easily create cool looking typewriter effects (with sounds, too!), animations, events and create your own custom tags. That’s all folks! Sure, we talk a lot about the Quest 3, but that’s because it’s one of the best VR headsets around. Mar 27, 2023 · Go to your Oculus Desktop app, click on "Settings", navigate to the "Beta" tab, and set the appropriate Oculus settings related to Link (enable developer runtime features, natural face expressions, eye tracking) In Unity, set Oculus as the Plug-in Provider in XR Plug-in Management for the Standalone platform. Log in or create a new account. This feature is used to make your avatar’s eye contact and facial expressions look more natural during your virtual interactions with other users and to improve the Aug 29, 2023 · Our measurements indicated an average accuracy of 1. Is there a way we can start the eye tracking calibration pop-up prior to starting our demo? It is trivial for us to load our game via an ADB call. For a more in-depth breakdown of the update, check out what’s new in Nov 10, 2023 · According to the Unity XR Interaction Toolkit docs, Quest Pro does not currently implement the XR_EXT_hand_interaction OpenXR extension. this is the only way on META QUEST Meta Quest: *Parents:* Important guidance & safety warnings for children’s use here. Could you p Nov 7, 2023 · Please allow PC build w/ face, eye tracking for PCVR in Unity/Unreal and not rely on OpenXRtoolkit. Links to different 3D models, images, articles, and videos related to 3D photogrammetry are highly encouraged, e. Eye Tracking on both Quest Pro and PlayStation VR2 is optional for privacy reasons. The Quest Pro is used as a remote user, so ther Jul 10, 2023 · Hi! I work for a research institute where we're planning on using Meta Quest Pro headsets to run a study involving eye-tracking. It’s a shame Iron Man didn’t So link will need to be how you use foveated rendering that is eye tracked in the future of openXR toolkit releases the beta, there are pending Meta bugs for this as well. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors. The signal quality of Quest Pro’s eye-tracker is comparable to existing AR/VR eye-tracking headsets. The documentation for the xr interaction toolkit has samples using the meta gaze adaptor. Code can be I am working on oculus pro, not able to get the eye tracking done and the Oculus app is updated but it doesn't have the Eye tracking feature. Prerequisites. (It has been opened in the Oculus app and device. Unity project not showing up on Oculus Rift. 699° (standard deviation) and 0. The demo mimics Apple’s gaze and pinch-based interaction method by using the Quest Pro’s eye tracking Nov 2, 2022 · Eye tracking is working in 2023. Unity-Discover Public Discover is a showcase of the Meta Quest Mixed Reality APIs. In the Unity editor, go to NuGet -> Manage NuGet Packages, and then search for Microsoft. Dec 27, 2022 · Today I ended up testing the Meta Quest Pro with the Port 6 Touch SDK Samples Unity scene and everything worked very well, I did notice some 5-10 second latency with the device during Unity Play mode but once I created an android deployment and the app launched on my Quest Pro latency literally went away and the Bluetooth communication honestly shined ! Mar 13, 2023 · This update adds three key features: eye gaze and hand tracking for more natural interactions, audiovisual affordances to bring interactions to life, and an improved device simulator to test in-Editor. This character should be tracking both face and body now. Quest Pro Eye Tracking in Unity Editor. フェイストラッキング ヘッドセットの内向きカメラによって、プレイヤーの表情を検出します。プレイヤーの表情は、63種類のブレンドシェイプとして Dec 1, 2022 · Please allow PC build w/ face, eye tracking for PCVR in Unity/Unreal and not rely on OpenXRtoolkit in PCVR Development Tuesday; How to record and save the eye-tracking (Gaze) data in Quest Pro? in Quest Development Tuesday; Are we getting finger tracking on a Quest in PCVR at some point? in PCVR Development a week ago Jan 13, 2017 · If you want to facetrack your eyes, handle it like you would any other gameobject and send the information through the network. Toggle Eye tracking to on. meta quest; bhuvneet Jun 30, 2023 · Our app involves rendering many objects with intricate meshes, and we need to use eye-tracking to get accurate gaze data. 3 (876) $94. Download MRTK3 from GitHub. Now I'm rendering the gaze rays from my eyes and testing eye independence and vergence. - Switch it to Android. When I close my right eye, the UI element is gone. It provides a script to assist with eye tracking with the Meta Quest Pro and the XR Gaze Interactor . use Microsoft Flight Simulator in VR with eye tracking and dynamic foveated rendering because to use eye, face, body and hand tracking it needs Meta Quest specific OpenXR extensions. Click the Install button to import the latest version of the NuGet package. ついでに、 OVRCameraRig の [Tracking Origin Type]をFloor Levelにしましょう。. If you want to track anything else, make it separate and attach the required photon components for it. Tried latest LTS today (2021. I tried re-enable the Oculus PC eye tracking configuration, reboot my machine and my pc, re-install Oculus PC, and both my machine and the Oculus PC and the sdk (6 0. However now it doesn't appear to work anymore even though both are enabled. It works really well, btw. バージョン指定がありますが、Unity Asset Storeから最新版をダウンロードできるので、特に気にする必要はありません。 (2023/11/20追記) 先日公開されたOculus Integrationの後継版、Meta XR SDKでも同様に動作することが確認されました。ただし、工程3,4について、仕様 Apr 25, 2023 · Unity-Movement: A package that showcases Meta Quest Pro’s Body, Eye , and Face Tracking capabilities, enabling developers to populate VR environments with custom avatars that bring the expressiveness of users into the virtual worlds that they create. (Pure speculation) Go to 2:10. Dec 20, 2023 · That’s all folks! - PhoneArena. I attempted to follow a tutorial on the Oculus developer site but didn't achieve the desired result May 29, 2015 · Quest pro eye tracking vergence 04-18-2023. I was able to implement Eye Tracking using two different methods Oculus Integration SDK (Movement SDK) and XR Interaction Toolkit. We have two Oculus Quest pros and on one of them, OVREyeGaze works perfectly and I am able to track users' eyes and record them. Jan 29, 2024 · Eye tracking problem with Quest Pro. Is there a way to do so seamlessly, without needing to take the heads Dec 10, 2023 · カメラの設定変更. This is on Quest 2. Nov 7, 2022 · That does look nice, but it still seems to be Meta specific support. There are blueprints and components to face trackign and eye tracking. It provides a script to assist with eye tracking with the Meta Quest Pro and the XR Gaze Interactor. I kept getting this warning issue and cannot use the OVR Eye gaze script using Quest pro. I finally got Eye tracking to work on my unity project (after updating my developer account on the phone app). The Oculus SDK and other supporting material is subject to the Oculus proprietary license. For example, when I close my left eye, the UI element shows up exactly in the middle of my right eye. (Settings > System > Developer) 2. I went from being a piano hobbyist who could not read sheet music, to playing an entire Rachmaninoff piano concerto in a few weeks. Two features utilize these sensors at the launch of Meta Quest Pro—eye tracking and fit adjustment—but we’ll just focus on the eye tracking feature in this paper. Still same behaviour, just a black screen. We've had success in producing a basic demo by changing the Left Controller model Nov 7, 2023 · I am looking to capture and save eye-tracking metrics like gaze vectors and pupil dilation data from the Quest Pro device. この [Tracking Origin Type]というのはカメラの基準点に関する設定です。. Feb 24, 2024 · A factory reset can sometimes cause the tracking to revert and start working again. Hope this helped! 1 Kudo. Meta accounts for ages 10+ on Meta Quest 2 and 3; all other Meta Quest headsets for ages 13+. For your Meta Quest Pro. Initial setup. Hi All, Currently developing a Mixed Reality application with Unity for Quest Pro utilising the Passthrough feature. ” Jan 27, 2019 · 4. To enable eye tracking for your Meta Quest Pro headset: Navigate to Settings in VR. 99. To begin pairing: Open the Meta Quest mobile app on a compatible phone. Oct 25, 2022 · I've been trying to access the new Eye and Face Tracking features of the Quest Pro using the latest Integration SDK (46. However, when we reached out to Oculus Support, they told us eye-tracking isn't available for PC VR applications on the Quest Pro. Everything else in the VR space aligns perfect and normal. Red matter 2 utilises it for the foveated rendering. Android settings (Quest, Quest 2, Quest Pro) Stereo Rendering Mode - You can select Multi Pass or Multiview stereo rendering mode. Whitewater VR: Extreme Kayaking Adventure is a VR game developed using Unreal Engine 5 with realistic visuals and physics. Instagram Help Center. 08-30-2023 12:44 AM. ex. a USB cable connecting the headset and your computer; Software components. Meta Quest Pro features our latest tech to challenge the existing narrative surrounding VR, and demonstrate its versatility through productivity, presence, and connection. - Ensure that eye tracking is enabled on your Quest Pro, and you have performed calibration. Find sample projects, tutorials, FAQ, and other resources to help you get started. With the other quest pro though when I run the Aug 30, 2023 · How to Extract Eye Tracking Data (Blink Rate, Fixation, Saccade Vales) from Quest Pro. Have followed all the suggestions in this forum and It provides a script to assist with eye tracking with the Meta Quest Pro and the XR Gaze Interactor. The app should now automatically pair with your Quest Pro headset and controllers. In latest Unity Movement examples eye & face tracking works, controllers works, but no hands tracking, no head movement mirroring, no hands Unity's Text Mesh Pro can be greatly enhanced by using an asset called "Text Animator for Unity". 0 ・UniVRM v0. Import the Eye Tracking SDK NuGet package into your Unity project. With some jiggerypokery then you should be able to make this work. Tap the headset connected to your phone. 11-07-2023 03:28 PM. ***UPDATED***Rating: 4. 03-06-2023. Currently the XRGazeInteractor uses the OpenXR bindings for eye gaze position, tracking, and rotation. Messenger Help Center. It's allowed and enable, but just not moving the foveation. - Drag an drop the OVRCameraRig prefab from the Oculus/VR/Prefabs folder to the SampleScene. " When I test my system in my headset, the UI image only shows up in my right eye. Install the Meta Quest mobile app on your phone. Games not Loading in HMD. Someone had mentioned Contractors supporting it, but I could never get it working. These settings can be found under 'Settings' -> 'Movement tracking'. This topic will walkthrough several Unity player settings interface such as build settings, target platform such as Android, rendering settings, and XR management. 5-2 hours per day. Currently the XRGazeInteractor uses the [OpenXR bindings] for eye gaze position, tracking, and rotation. Anybody know what that "third eye" is for: Also at 0:20 in this one: Reminds me of this, made 4. Jul 13, 2023 · We check in VRChat how both headsets perform for the eye and face tracking for same situations or expressions. It offers a really solid feature set, including some impressive MR capabilities and it’s getting updated with new stuff pretty regularly too. The developer is currently focusing on the PCVR version, but is investigating whether a release for PSVR2 would be an option. 1, but I can't seem to get the ETFR to work. (Any USB-C cable with robust thickness and quality will do) Turn on the Developer Mode on the mobile app or turn on the USB Connection Dialog option on the headset. Checked with Oculus Integration examples - controller ok, hands are absent in the editor. If you switch eye tracking support to be required, then the app will crash. Yes! MRTK3 supports Meta Quest Pro through OpenXR. The Quest Pro now supports tongue tracking. Hands Interaction Demo: Sample scene and other assets for hand-tracking integration with the XR Interaction Toolkit. The OVR Eye Gaze component is disabled on play. Many of our participants are new to VR and we don't want to make them traverse through many menus outside of our experience. Select Eye tracking. The additional provider needs to update the XRGazeInteractor Pose. If the Quest app does not automatically pair: Nov 28, 2022. The eye tracking system works in tandem with the headset. Whisperer: Presence Platform Voice SDK showcase demonstrating the use of Voice SDK in Unity Learn how to use the Movement SDK for Unity to create immersive and realistic experiences with body tracking. I am currently facing an issue in Unity 2020. Nothing. But you can use the face tracking in the new github branch of oculus. The gaze Pose data can be accessed through the OVRPlugin in the Oculus Integration This topic describes how to use eye tracked foveated rendering to utilize gaze direction to render full resolution where you are looking at (the foveal region), and low pixel density in the periphery taking advantage of lower peripheral acuity in human vision. 1. Apr 12, 2022 · Sony's upcoming PS VR2 has eye tracking and was thought to be the first consumer-level headset to launch with such a feature, but Meta could beat them to the punch if the Quest Pro comes out this Zee2on Oct 26, 2022. I play for 1. This inintializes the Oculus Plugin with Dash support, which enables the Oculus Dash to composite over the Unity application. Hardware. To create a VR application with eye tracking, you will use: Unity (and a few dependencies: Visual Studio Community and Windows Build Support; see above) Mar 15, 2024 · Quest pro face tracking and/or eye tracking malfunctioning. But that’s the only use of that feature as well. I have Eye tracking enabled on the Oculus PC App, Eye tracking is set as supported on the OVRManager, it is set as true on the permission request on start up. Select Movement tracking. This means that you will not be able to use eye tracking with the OpenXR Plugin-in Provider at this time. - Import the XR Plug-in management, the Oculus XR Plugin and the Oculus Integration package. The following results were tested in the quest pro standalone home environment using the mirror where users can change their appearance. eyeTrackingEnabled returns true in every situation I've tried: PC link with Quest Pro, eye tracking turned off in settings. Eye-tracking is awesome (yes, it works on PC too). I have noticed the face / eye / hand tracking for the Quest pro is limited to only android builds when building with Unity or Unreal, and we have to use third party workaround hacks like OpenXRtoolkit to get it working. Quest Pro support. silverlui1104 likes this. I'm using Oculus Integration and the OVREyeGaze script but it raises PianoVision appreciation post here. Factory reset of headset. I have tried: Cleaning cameras on headset. Oct 29, 2022 · 「Meta Quest Pro」 で フェイストラッキングを試したのでまとめました。 ・Meta Quest Pro ・Oculus Integration v46. Bought Quest 3 yesterday for the superior passthrough and can't wait to try it. Overview topic that summarizes the process to get started with Meta Quest app development in Unity. 0), though I am - 994198 This website uses cookies. With this package, developers can leverage tracking to populate VR environments with custom avatars that bring the expressiveness of users into the virtual environments For your Meta Quest Pro. Download and install the NuGetForUnity package. Jan 28, 2017 · The Canvas is set to "Screen Space - Overlay. Those steps are as follows: To perform a factory reset using your phone: Open the Meta Quest app on your phone. Meta Eye tracking is supported in the Humanoid Control Pro edition. - Open the Meta Quest app on your phone, then under 'Headset Settings' -> 'Developer Mode' make sure to 'Developer Mode' is toggled on. By clicking Accept, you consent to the use of cookies. So the resolution/quality can be increased in the area you are looking. Sadly with Quest3 not having eye tracking (understandably for cost rea A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online Forbes: “Asgard’s Wrath 2 is the new gold standard in VR gaming. Nov 26, 2022 · If you want face tracking and eye tracking, you'll need a Quest Pro. I hadnt tested yet Configure Unity settings to get started with Meta Quest app development. Feb 2, 2024 · 2 weeks ago - last edited 2 weeks ago. Eye tracking is a feature on your Meta Quest Pro headset (also referred to as Meta Quest Pro device) that uses cameras to estimate the direction of where your eyes are looking. Meta Quest Pro is a high-end device for people who want to be on the cutting edge of what’s possible today. Aug 24, 2023 · Just started trying out the eye tracking in Quest Pro. iz lr th yd ng ml sx al fr ol